Journeying to Mimirsbrunnr

by Raven Kaldera

Old MimirFor journeyers, Mimir's well is probably one of the most-visited tourist attractions in Jotunheim. The Tree's root extrudes from the ground like a vast earthwork, curling around to the southeast, and in the small valley made by its knotted bulk is the mouth of a cave. The well is just inside, and floating in it are a number of skulls and severed heads. Some are offerings that folk give to Mimir; some are trophies that he takes when folk fail to answer a bargain-question properly. The heads are a ward-off; many folk become frightened at the sight and leave, which is fine with Mimir.

Sometimes one of the heads will turn and speak, which means that Mimir has decided to make the first move. His head is old and wrinkled, with long white hair floating in the water like a cloak all around. More often, though, he will be underwater and you will have to call him up. Pouring good booze in the water is one way to start. Good offerings for him, before and afterwards, are alcohol and food with strong, sweet flavors that dissolves easily in water. While he gets no nourishment from it, he enjoys tasting it.

Mimir is the god of underground waters, and like them his wisdom runs deep and hidden. He has a fairly direct line into the Library of the Akashic Records as well as a good relationship with the Norns, which is why people bother him with questions. He is also old, tired, capricious, embittered, and spiteful. Cranky doesn't even begin to cover it. Being a floating oracular head down a well is a lousy job, and several journeyers have noted with compassion that the kindest thing that could happen to Mimir is to be released into death. He might like you, in which case he might actually be cooperative, although possibly sarcastic and insulting. If he doesn't like you - and whether he takes to you or not seems to be less about you and your offerings and more about whether he's just in a bad mood that day - you might think about coming back another time.

If Mimir says that the only exchange for your question is for you to answer one of his, do not take him up on the challenge. First of all, there is no way that you can beat him at this game. He will always come up with something you don't know. He's especially good at finding things that you ought to know but don't, so that you are groaning and slapping your forehead and feeling stupid in the moments before you die. That's right ... the price for losing is beheading. Don't think that because he is a severed head down a well that he can't kill you. Floating blades will fall from the ceiling or fly from the walls before you can even turn around. Take those rotting, bloated skulls seriously. If he is in a bloodthirsty mood, apologize for disturbing him, leave your offering to perhaps sweeten his disposition towards you at a later time, and come back another time. (Remember that even Odin had to extract one of his own eyes to get some of Mimir's wisdom. This is not a god to be taken lightly.)

Even if he does answer your question, keep in mind that he may make it deliberately cryptic, or leave out important information that may trip you up if you act on it. He will not, however, lie. Mimir never lies. The truth is his weapon, to manipulate and strike with. If he offers to tell you the most likely date of your own death, I strongly suggest that you decline. While it may be tempting to know, the next temptation will be to attempt to stave it off, and that gets into messing with the strands of Wyrd and into the work of the Norns, and can often just dig you deeper into the hole. Besides, it wastes your question, and he may not be inclined to answer any others.